Saturday, July 30, 2005


The conference was actually quite a lot of fun. If nothing else, it is nice to meet people who speak and think on about the same wave lentgh as you. There was one physics related paper and a few on computer graphics, but most of them were on AI in games and just in general. So, I got a few ideas to look for when I get to coding in AI into Ukrainian Rumble.

Unfortunately, network did not make it to the conference. We had only an off-line (singleplayer) version to show.

Couples of demos were created: a hammer and a line scene. For more info about them, check this page.

At the moment, I plan to release this version onto Ogre forums, but before I do that, however, I would like to make a few graphical improvements to localize it for the Ogre community (my guess is that guys and gals there like graphics ;-) after all it is a forum for a graphics engine). The new feature that I want to add is actually quite simple, which is why I am willing to do it right now: add a particle effect for any joint break not just ones caused by a missile collision. This should greatly improve visual look of the hammer falling down on top of vehicles.

Friday, July 15, 2005


The paper work has been completed. The Ukrainian Rumble is coming to CGAIMS 2005 at Louisville, KY, USA. The conference's website is right here.

Long story short, I have two weeks before the conference. There is plenty of stuff I want to show on the conference. Most main features have already been implemented, but there are a few rough corners that stick out, mainly vey poor ground - nothing but bunch of plains stuck together in order to form a ground.

The reason this sticks out is because the robots have decent models with couple of different particles to represent smoke and small explosions.

Of course, network are still coming, the client side is mostly done. It still needs to be connected to the server, though. At the moment the server does not anything other than ignoring all incoming packets but the ones that are send during the connection and disconnection of a client.

Summer semester is almost over, and the free time is here to help me.

Wednesday, July 13, 2005

Blog has been created.

This blog will be a journal of my development of Ukrainian Rumble 2: "Heritage", a Multiplayer Mechanical Shooter.

For details, visit the homepage of the project.