Thursday, March 09, 2006
Missile Controllers and CrossHair
The framework for new missiles and their controllers have been finished. Crosshair have been added as well, which is the first time it's been added to the project. I wasn't planning to have them actually, but here is why I've added crosshair. The idea is that manual firing of missile is hard. To simplify aiming, I've decided to implement homing missiles. The crosshair will be used to point at the object you want to shoot, and the missile will follow the missile even if the object will be moving. Of course, homing missiles won't be perfect, and I expect plenty of cases when they will miss or hit an obstacle before reaching the target. This should make for some fine strategy and tactics.