Saturday, October 28, 2006

Refactored Core Framework, Back to Network

After a very long pause, and hours of work and designing new component-based framework, the code is operational once more. I had disabled a lot of features, such as particle effects, and graphics optimizer, since I have designed how to integrate it into component framework.

However, new framework is awesome, especially, new XML format for it.

Before I finished migrated all components, such as particles, etc., I want to delve into network once more. This time I have a better vision of what and how things need to be done, and have already implemented basic server. Events are being sent across the network, new players requests and receive their data.

It is time to start dishing out new features yet again. It is time to return from the sleep of many months where I developed very little.